/**
 * @author Luc Yriarte
 * 
 * Licence : BSD http://www.opensource.org/licenses/bsd-license.php
 *  
 */
package physicSim;

import basicSim.Vector;

public class PhysicVector extends Vector {

	/**
	 * [0,0,0]
	 */
	public PhysicVector() {
		super(3);
	}

	/**
	 * [x,y,z]
	 */
	public PhysicVector(double x, double y, double z) {
		super(3);
		cell[0][0] = x;
		cell[1][0] = y;
		cell[2][0] = z;
	}
	
}
